Part IV. Image Effects

Figure . 

 

In preparing this section of GPU Gems 3, I revisited the matching sections of the previous volumes. It’s exciting to see that the ideas presented in our first two books have already become de rigeur throughout the game and entertainment industries. Standards like HDR and OpenEXR (GPU Gems) and techniques like high-quality GPU color transformations (GPU Gems 2) are already widely accepted and in use everywhere. Some of the informative chapters ahead, from my vantage point, look to be equally influential over the coming years. As of 2007, with more emphasis than ever on high-quality 2D and 3D imaging—not just in games ...

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