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Google SketchUp Workshop

Book Description

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.



* Packed with 16 real-world Google SketchUp projects from working professionals that traverse the entire spectrum of what SketchUp can accomplish
* Covers both the free and Professional versions of the Google SketchUp program - it is not bound to any version
* Teaches 2D illustration and pre-visualization through to the fully rendered 3D Model - from start to finish

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. Overview
    1. 1. Working on Complex Models in SketchUp
    2. 2. When SketchUp Misbehaves
    3. 3. More Tips and Tricks
    4. 4. Pushing the Envelope – Advanced SketchUp Use
  6. Part 1 – Architecture
    1. Chapter 1: Creating Virtual Concept Models in SketchUp
      1. Project Context
      2. Technical Aspects
      3. New Approaches
      4. An Aerial View
        1. Stage 1: Define a Composition
        2. Stage 2: Updating the Model
        3. Stage 3: Refining the Render Further
      5. Principal Section
        1. Stage 1: Choose an Approach and Understand the Constraints
        2. Stage 2: Adapting the Model
        3. Stage 3: Fine-Tuning the Render
      6. An Interior Perspective
        1. Stage 1: Dressing the Envelope
        2. Stage 2: Dressing the Space
        3. Stage 3: Creating an Image
        4. Stage 4: Finishing Touches
      7. Conclusion
    2. Chapter 2: Te Wero Bridge Competition in Auckland, New Zealand
      1. Project Context
      2. Technical Aspects
      3. New Approaches
        1. Step 1: Picking Up the Right Competition
        2. Step 2: Working as a Team
        3. Step 3: Dividing the Main Project Model into Submodels
        4. Step 4: Editing Component Definitions in Submodels
        5. Step 5: Reloading Submodels into the Main Model
        6. Step 6: Editing Submodels as a Whole 1/Proportional Modifications
        7. Step 7: Editing Submodels as a Whole 2 (Nesting Technique)/Positional Modifications
        8. Step 8: Evaluating Design Options in Scenes
        9. Step 9: Evaluating Design Options in Still Images/Batch Image Export
        10. Step 10: Applying DOF Directly to SketchUp Output
      4. Conclusion
    3. Chapter 3: Restorative Urban Design for Lescar Lane Park, Sheffield, United Kingdom
      1. Context
      2. Aims and Technique
      3. Why SketchUp?
      4. Techniques Used
      5. Useful Model Building Help
        1. Stage 1: Initial Ideas and Concepts
        2. Stage 2: Desktop Study
        3. Stage 3: Pre-SketchUp Model Preparation
        4. Stage 4: Importing CAD Files
        5. Stage 5: Building Initial Model
        6. Stage 6: Building Details
        7. Stage 7: Building Grouping
        8. Stage 8: Implementing Gradient
        9. Stage 9: Mapping Boundary Design Lines
        10. Stage 10: Landscaped Mounding
        11. Stage 11: Canopy Creation
        12. Stage 12: Fine Detailing
        13. Stage 13: Model Completion – Rendering
        14. Stage 14: 3D Visualization Video
      6. Conclusion
    4. Chapter 4: Redevelopment of Place Van Zeeland, Belgium
      1. Project Context
      2. Why We Chose SketchUp?
      3. Technical Aspects
      4. New Approaches
        1. Stage 1: Gathering the Data
        2. Stage 2: Preparation and Import of Plan Files
        3. Stage 3: Modeling the Project
        4. Stage 3.1: Surface Modeling
        5. Stage 3.2: Modeling the Curbs
        6. Stage 3.3: Modeling the Buildings and Other Built Elements
        7. Stage 3.4: Adding the Entourage
        8. Stage 3.5: Assigning Model Elements to Layers
        9. Stage 4: Rendering Scenes in Kerkythea
  7. Part 2 – Engineering
    1. Chapter 5: A Window Installation
      1. Project Context
      2. Technical Aspects
      3. New Approaches
        1. Step 1: Planning
        2. Step 2: Storyboarding
        3. Step 3: Classifying Objects
        4. Step 4: Modeling Objects at a 1:1 Scale
        5. Step 5: Creating Groups and Components
        6. Step 6: Creating Materials and Making a Library
        7. Step 7: Layering
        8. Step 8: Creating Scenes
        9. Step 9: Setting Up the SketchUp Model in LayOut
        10. Step 10: Creating the Document in LayOut
        11. Step 11: Leveraging the Content
      4. Conclusion
    2. Chapter 6: Building in Four Dimensions!
      1. Technical Context
      2. Techniques Used
      3. New Approaches
        1. Example 1: Project Using xD Virtual Builder Light
        2. Stage 1: Base Model and Preparatory SketchUp Model
        3. Stage 2: Creation of xD Objects with Start and Finish Date
        4. Stage 3: Assigning xD Objects to a SketchUp Selection
        5. Stage 4: Navigating in Time
        6. Stage 5: Changing 4D Types
        7. Stage 6: Improving the Image by Adjusting the Shadows
        8. Stage 7: Automatically Generating Scenes and Managing Them in the Scenes Palette
        9. Example 2: xD Virtual Builder Classic
        10. Stage 1: Starting an xD Virtual Builder Classic Project
        11. Stage 2: Linking to a Project Management Application (MS Project or Similar)
        12. Stage 3: Linking the xD Objects to the Selection in SketchUp
        13. Stage 4: Navigating Time and Modifying 4D Types
        14. Stage 5: Generating Scenes and Images
        15. Stage 6: PowerPoint Presentation
      4. Conclusion
    3. Chapter 7: Process Plant Design
      1. Project Context
      2. Techniques Utilized
      3. New Approaches
        1. Step 1: Modeling the Existing Conditions
        2. Step 2: Designing and Modeling New Process Plant Options
        3. Step 3: Equipment Selection and Process Finalization
        4. Step 4: Construction Documents
      4. Conclusion
  8. Part 3 – Design
    1. Chapter 8: SketchUp for Woodworking
      1. Project Context
      2. Technical Aspects
        1. Step 1: Designing the Complex Gothic-Style Cornice Molding for the Bookcase
        2. Step 2: Building the Lower Carcase
        3. Step 3: Creating the Lower Cupboard Doors
        4. Step 4: Creating the Upper Muntined Doors
      3. Conclusion
  9. Part 4 – Set Design
    1. Chapter 9: SketchUp Powers Theatre Scenic Design
      1. Project Context
      2. Technical Aspects
      3. New Approaches
        1. Step 1: Preparation/Start of Scenic Design Project
        2. Step 2: 3D White to-Scale Model
        3. Step 3: Recreating the Theatre Building in SketchUp
        4. Step 4: 2D Sketch
        5. Step 5: Presenting Preliminary Design Sketches and Ground Plans
        6. Step 6: Preliminary Design Approved – More Detailed Modeling
        7. Step 7: Adding Colors and Textures
        8. Step 8: Presenting Final Design, 3D Computer Model, SU LayOut Presentation, and Updated Ground Plans
        9. Step 9: Final Design Approved – Final Ground Plans and Center Line Section to Be Created
        10. Step 10: Final Design Approved – Elevation Drawings to Be Created
        11. Step 11: Final Design Approved – Paint Elevations and Color Samples to Be Created
      4. Conclusion
  10. Part 5 – Architectural Graphics
    1. Chapter 10: A Virtual House
      1. Project Context
      2. Technical Context
      3. Why Choose SketchUp?
      4. Techniques Used
      5. New Approaches
        1. Stage 1: Draw Up a Schedule
        2. Stage 2: Hand Sketches of the House
        3. Stage 3: 3D Roughs of the House in SketchUp
        4. Stage 4: Consultation Meeting with the Client
        5. Stage 5: New 3D Rough and Client Validation
        6. Stage 6: Detailed 3D Modeling in SketchUp
        7. Stage 7: Preparing and Exporting the Model from SketchUp
        8. Stage 8: Detailing the Model in 3D Studio Max
        9. Stage 9: Apply Materials to the Detailed Model
        10. Stage 10: Setting Up the Lighting Using “Fakiosity”
        11. Stage 11: Camera Placement
        12. Stage 12: Positioning the Hotspots and the Direction Arrows
        13. Stage 13: Adding the Vegetation
        14. Stage 14: Rendering the VR Panoramas
        15. Stage 15: Putting the Virtual Interactive Visit Together
        16. Stage 16: Creating the Website
      6. Conclusion
    2. Chapter 11: Compositing Images Using SketchUp and Artlantis
      1. Project Context
      2. Techniques Used
      3. New Approaches
        1. Stage 1: Importing Plans and Elevations in DWG Format
        2. Stage 2: Identifying the Materials and Preparing the File for Export
        3. Stage 3: Exporting to Artlantis Format
        4. Stage 4: Modifying the SketchUp Model and Updating the Artlantis Scene
        5. Stage 5: Artlantis’ Site Insertion Module
      4. Conclusion
    3. Chapter 12: Modeling a Complex Structure
      1. Project Context
      2. Why Choose SketchUp?
      3. Techniques Used
      4. New Approaches
        1. Stage 1: Preparing a 1:1 Scale Plan
        2. Stage 2: Constructing the Base Building and Placing the Section
        3. Stage 3: Constructing the Path of the First Girder on Plan
        4. Stage 4: The Construction of the Path of the First Girder on Elevation
        5. Stage 5: Extruding the First Girder
        6. Stage 6: Modeling the Other Main Girders
        7. Stage 7: Additional Modeling on the Main Bow Truss
        8. Stage 8: Modeling the Lower Part of the Glass Canopy
        9. Stage 9: Preparing the Model for Export from SketchUp
        10. Stage 10: Importing the Model into Cheetah3D
        11. Stage 11: Setting Up the Initial Lighting in Cheetah3D
        12. Stage 12: Setting Up Supplementary Lighting in Cheetah3D
        13. Stage 13: Generation of a QTVR Panorama in Cheetah3D
  11. Part 6 – Graphic Design
    1. Chapter 13: Road Rage Book
      1. Project Context
      2. Technical Aspects
      3. New Approaches
        1. Step 1: Episode Listing
        2. Step 2: Chapter and Episode Titles
        3. Step 3: Episode Models
        4. Step 4: Stage the Scene
        5. Step 5: Export the Image
        6. Step 6: Add Overlays
      4. A Full-Page Example
      5. Conclusion
    2. Chapter 14: Concept Art Techniques
      1. Project Context
      2. Technical Aspects
      3. New Approaches
        1. Step 1: Rough Sketch
        2. Step 2: Refined Sketches and Elevations
        3. Step 3: Constructing the Hull
        4. Step 4: Ship Details
        5. Step 5: Background Objects
        6. Step 6: Scylla
        7. Step 7: Composing the Scene
        8. Step 8: Exporting from SketchUp to Painter
        9. Step 9: Laying Down Rough Colors
        10. Step 10: Composition Adjustments and Details
        11. Step 11: Photograph Elements
        12. Step 12: Final Detailing
      4. Conclusion
  12. Part 7 – Geology and Georeferencing
    1. Chapter 15: SketchUp for Geoscientists
      1. Project Context
      2. Techniques Utilized
        1. ArcGIS/SketchUp Integration
        2. ArcGIS/SketchUp Integration Background
      3. New Approaches
      4. Part 1: Create Generic Geological Models
        1. Step 1: Create SketchUp Petroleum Trap Models
        2. Step 2: Publish the Models for Visualization in Google Earth
        3. Step 3: SketchUp Models in ArcGIS
        4. Step 4: Visualize Drilling and Production
      5. Part 2: Create a Sedimentary Basin Model
        1. Step 5: SketchUp Import of ArcGIS Points and Lines
        2. Step 6: SketchUp Import of ArcGIS Contours
        3. Step 7: SketchUp Import of Digital Elevation Model
        4. Step 8: SketchUp Import of Sections, Wells, and Fields
        5. Step 9: Interpolate a Surface Between Sections
      6. Part 3: Mine Model Using SketchUp and ArcGIS
        1. Step 10: ArcGIS Export to SketchUp
        2. Step 11: GPS Validation
        3. Step 12: Create a Drilling Program
        4. Step 13: Pit Volume Estimation
      7. Conclusion
    2. Chapter 16: Visualization of Historic Landscapes
      1. Project Context
      2. Technical Aspects
      3. New Approaches
        1. Step 1: First Attempts via Match Photo
        2. Step 2: Combining the Model with Historical Maps
        3. Step 3: Combining the Model with Georeferenced Terrain Data
        4. Step 4: Additional Modeling and Refinement
        5. Step 5: Exporting the Model to Google Earth
      4. Conclusion
  13. Appendix: Dynamic Components
  14. Index