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Going to War: Creating Computer War Games by Jason Darby

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Advancing Enemy Movement

In some war games, the enemy units may not actually move at all, and the challenge is for the player to attack the enemy stronghold. Using this method does make for a much easier game creation because you have fewer things to worry about. It is very easy to make a war game of this type because no code is required for the enemy movement, and you need to concentrate only on player movement and any other rules that you require, such as attack and defense. There is no problem if you make a war game of this type, but generally a game with no enemy movement is used only in simple war games.

The basic movement example provides some of the components that a war game creator must address when creating computer-controlled movement. ...

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