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Going to War: Creating Computer War Games by Jason Darby

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Creating Terrain Modifiers

In Chapter 4 we discussed a template for the war game engine. That chapter detailed all of the design aspects that you want your engine to achieve and the different rules and regulations required for it to run properly. If you are making your own engine, then you have already created your own unit tables, movement points, and movement effects tables. You can change the example files covered in this chapter to meet your own game requirements.

For this example, we are going to make a set of three dinosaurs move across a landscape, but one of the creature units will only be able to move on water, while the other two will not be able to move across mountains. All units will not be able to leave the hexagon maps as we will ...

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