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Going to War: Creating Computer War Games by Jason Darby

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Assigning Movement Points

When you create a war game, you will place several units, to which you will need to assign values, on your map. These values represent certain aspects of your unit’s configuration, such as strength, morale, movement, and potentially many more. The game needs these values to be able to make decisions about whether a unit can move, what attack strength it has, and more.

To give an army unit a set of values that is able to change, you can use MMF2’s alterable value system. This is a set of values, which you can access through the event editor, that can change as the game is played. The only real downside to using an alterable value is that they are internal to each object and you will not see the value while you are testing ...

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