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Going to War: Creating Computer War Games by Jason Darby

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Objects: The Key to Development

Objects in MMF2 are the core components for creating your program. When you look closely at any program in MMF2, you may notice that every item on the frame editor is a separate entity. These entities are all objects. Some examples of objects being used within a program could be:

  • A score counter

  • A background graphic

  • A player-controlled graphic

  • A button for clicking next

  • An animation

  • A high score table

  • A drop-down menu box

  • A video box

It makes no difference if you are making a war game, multimedia application, video player, kiosk system, or an arcade game; every program will utilize objects. Objects are what make MMF2 extremely powerful because, not only does it have a large number of already included objects, anyone with ...

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