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Go: Design Patterns for Real-World Projects by Mat Ryer, Mario Castro Contreras, Vladimir Vivien

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Observer design pattern

We will finish the common Gang of Four design patterns with my favorite: the Observer pattern, also known as publish/subscriber or publish/listener. With the State pattern, we defined our first event-driven architecture, but with the Observer pattern we will really reach a new level of abstraction.

Description

The idea behind the Observer pattern is simple--to subscribe to some event that will trigger some behavior on many subscribed types. Why is this so interesting? Because we uncouple an event from its possible handlers.

For example, imagine a login button. We could code that when the user clicks the button, the button color changes, an action is executed, and a form check is performed in the background. But with the Observer ...

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