PART II

After the Game

In one sense, the chapters in this part are supplemental to the broader innovation challenge process—at least with respect to generating ideas. The primary focus of Part I was on planning, setting up, and conducting competitive and noncompetitive idea challenges. However, once ideas are captured and organized, they still need to be evaluated and turned into viable solutions for resolving innovation challenge objectives. Part II begins with a description of major idea management software programs designed specifically to structure and facilitate the capturing and processing of large quantities of ideas (Chapter 7). This chapter also includes brief descriptions of software programs for generating ideas by individuals or groups. ...

Get Getting to Innovation now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.