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Getting Started with C++ Audio Programming for Game Development by David Gouveia

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Multi-track events

Multi-track events are significantly more powerful than simple events. In fact, before adding any sound to a multi-track event, we must turn it into a sound def, which has almost the same functionality as a simple event. With a multi-track event, we can:

  • Perform everything that we could with a simple event
  • Create multiple layers of sounds that play at the same time
  • Apply one or more DSP effects to each layer
  • Create custom parameters to modify the sound in real-time
  • Play different sounds depending on the value of a parameter
  • Modify any of the sound or effect properties from a parameter

Before creating a multi-track event, we must prepare a sound def for each of the sounds that we intend to use. The process is similar to creating a simple ...

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