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Getting Started with Unity by Patrick Felicia

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Chapter 2. Creating a Maze with Built-in Objects

This chapter will illustrate how to create a simple indoor environment using Unity3D's primitives and standard assets. After completing this chapter, you should be able to:

  • Transform basic shapes to create an indoor environment
  • Understand how to modify the render settings for a scene
  • Add and configure point lights in a scene
  • Understand and use colliders for our game
  • Add built-in water objects

Creating a maze based on built-in objects

Based on the skills we have covered in the previous chapter, let's create a maze for our game. The layout of our maze is described in the following diagram. The level will consist of two main rooms connected by a bridge. The different sections include the following:

  • A platform ...

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