A Trail Renderer is a visual effect that creates a trail behind a GameObject as it moves. Classic examples of this are a jet's afterburner, a car's exhaust, and the Tasmanian Devil's visual swoosh (dust cloud). The following Inspector panel screenshot illustrates the parameters that can be manipulated to customize a Trail Renderer:
The primary Trail Renderer settings are described here:
Setting | Description |
Cast Shadows | There are four options here: On, Off, Two-Sided, and Shadows Only. The default setting is On. |
Receive Shadows | This is an on/off toggle. |
Materials | You can select a particle shader for the material and ... |