Trail Renderer

A Trail Renderer is a visual effect that creates a trail behind a GameObject as it moves. Classic examples of this are a jet's afterburner, a car's exhaust, and the Tasmanian Devil's visual swoosh (dust cloud). The following Inspector panel screenshot illustrates the parameters that can be manipulated to customize a Trail Renderer:

The primary Trail Renderer settings are described here:

Setting Description
Cast Shadows There are four options here: On, Off, Two-Sided, and Shadows Only. The default setting is On.
Receive Shadows This is an on/off toggle.
Materials You can select a particle shader for the material and ...

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