Designing our Heads-Up Display

As you will remember from Chapter 3, Designing the Game, we determined that we would have six on-screen components: health, lives, score, cherries, cucumbers, and Cucumber Beetles. That design will now be modified to include a mini-map in the lower-right-hand corner of the screen:

Now that there will be seven components to our HUD, let's review each of them, organized by region:

  • Top-left:
    • Player Health: This will consist of a text label indicating Health and a health meter tied to the Cucumber Man's health.
    • Lives: We will have a visual indication of the Cucumber Man's remaining lives. The player will start ...

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