Based on the questions posed in the last section, we must come up with some answers. So, let's do that here. This set of answers will serve as the implementation plan for our difficulty balance.
Our first set of decisions focuses on the overall game concept. Here are those decisions:
- Implement one game level.
- Provide the user with three game difficulty settings. Setting names are provided here:
- I'm a Baby Cucumber (Easiest)
- I Can Handle This (Moderate)
- Bring It! (Most difficult)
Now that we've decided to create three game levels, we must determine how they will be different. This is easily managed by using a matrix. As we fill in the matrix, we will be able to document answers to most of the previously listed questions. ...