Custom assets

Several custom assets have been created using Maya and Photoshop for use in our game. The first set of assets are two forms of cucumber patches, both shown in the following image:

We will use these cucumber patches to cover large sections of our game environment, as identified earlier in this chapter. We have two different patch formations to help create an authentic and non-repetitive look to the game environment. We will also rotate the patches to add variability to the overall visual appearance of the ground covering.

A custom cucumber will also be provided in our game. While there might be hundreds of them in the game, we ...

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