Summary

In this chapter, we explored cameras and lighting. We started with a look at cameras that included perspectives, frustums, and Skyboxes. Next, we learned possible uses of multiple cameras in Unity games. We also covered the different types of lighting, explored reflection probes, and concluded with a look at shadows.

In the next chapter, we will create 3D objects using Unity's native toolset. We will also import several objects into our game to complete our game environment, including the tree we made in Chapter 4, Creating Our Terrain

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