As you might imagine, the script for counting beetles will be very similar to the method we used for counting cucumbers. This time, we will add a BeetleManager script to our Beetle_Count UI component. Here is the required script:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BeetleManager : MonoBehaviour { public int currentBeetleCount; Text Beetle_Count; public GameObject[] beetles; void Awake () { Beetle_Count = GetComponent<Text> (); currentBeetleCount = 0; } void Update () { beetles = GameObject.FindGameObjectsWithTag ("Beetle"); Beetle_Count.text = beetles.Length.ToString(); } }
This code is very similar to our CucumberManager ...