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Getting Started with SpriteKit by Jorge Jordán

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Chapter 6. Auxiliary Techniques

The previous chapter explored the use of some techniques to squeeze the potential out of physical devices in order to control the main character's movement with an accelerometer or to create stunning visual effects thanks to shaders, lights, and shadows. This chapter will show us how to load and set up a particle system in order to create amazing effects such a fire, smog, and explosions.

We will also take advantage of SpriteKit animations to provide a dynamic look to the existing apps. Finally, we will learn how to find art and audio resources or even create our own audio and fonts using third-party tools.

We will explore the following topics in this chapter:

  • How to load and set up a particle system
  • How to add SpriteKit ...

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