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Getting Started with Unity 5 by Dr. Edward Lavieri

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Rendering options

As you know, rendering is the act of creating a 3D image from images, colors, and shading. In other words, creating a visual presentation. Depending on your game, this can be a lot of work for the Unity engine. We can keep our eye on this by selecting Window | Profiler from the top menu. This brings up the Profiler window.

The Profiler window

The Profiler window gives us a view of CPU usage, rendering, memory, audio, physics, and physics (2D). Reviewing these areas can help us determine how our game is performing and where there are potential areas to optimize. We'll focus on the Rendering section:

The Profiler window

You can switch between any of these ...

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