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Getting Started with Clickteam Fusion by Jürgen Brunner

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Chapter 7. Creating Loops and Saving Games

It's time to create a complete game! Learn to build a game from the start screen to the result screen, including one of your already created game prototypes. You will also learn how to load and save statistics in your game with the INI object. Global values and simple fast loops will also be covered in this chapter.

In this chapter, we will cover:

  • Creating a basic game loop
  • Global values
  • Saving and loading with the INI object
  • Fast loops

Creating a basic game loop

Up to this moment, you have only created a single frame each time you've started a new prototype. In other words, you only had one level of a basic game type. What you want to create, of course, is a game with all its features: a start menu, a couple ...

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