Book description
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Publisher resources
Table of contents
- Preface
- 1. Hello
- 2. Starting to Code
- 3. Draw
-
4. Variables
- First Variables
- Making Variables
- Processing Variables
- A Little Math
-
Repetition
- Example 4-5: Do the Same Thing Over and Over
- Example 4-6: Use a for Loop
- Example 4-7: Flex Your for Loop’s Muscles
- Example 4-8: Fanning Out the Lines
- Example 4-9: Kinking the Lines
- Example 4-10: Embed One for Loop in Another
- Example 4-11: Rows and Columns
- Example 4-12: Pins and Lines
- Example 4-13: Halftone Dots
- Robot 2: Variables
- 5. Response
- 6. Translate, Rotate, Scale
- 7. Media
- 8. Motion
- 9. Functions
- 10. Objects
- 11. Arrays
- 12. Data
- 13. Extend
- A. Coding Tips
- B. Data Types
- C. Order of Operations
- D. Variable Scope
- Index
Product information
- Title: Make: Getting Started with Processing, 2nd Edition
- Author(s):
- Release date: September 2015
- Publisher(s): Make: Community
- ISBN: 9781457187087
You might also like
book
Learning Processing, 2nd Edition
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to …
book
Coding Art: The Four Steps to Creative Programming with the Processing Language
Finally, a book on creative programming, written directly for artists and designers! Rather than following a …
book
Computer Graphics from Scratch
Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to …
book
Make: Electronics, 3rd Edition
Make: Electronics explores the properties and applications of discrete components that are the fundamental building blocks …