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Getting Started with Dwarf Fortress

Book Description

Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.

Table of Contents

  1. Foreword by Tarn Adams
  2. Preface
    1. About the Author
    2. About the Artist
    3. Conventions Used in This Book
    4. Attribution
    5. Safari® Books Online
    6. How to Contact Us
    7. Content Updates
      1. September 25, 2014
      2. July 30, 2012
    8. Acknowledgments
  3. 1. Introduction
    1. Two and a Half Game Modes
    2. Losing Is Fun!
    3. Installing Dwarf Fortress
      1. Saving and Quitting
    4. The Keyboard Is Your Friend
    5. Mods and Ends
      1. Tools
      2. Websites
      3. Tilesets
      4. Modifications
        1. Total Conversions
        2. Fan Conversions
  4. 2. Playing God
    1. Building Worlds
    2. Your World
    3. Finding a Site
    4. Preparing Carefully
  5. 3. First Steps
    1. What Does It All Mean?
    2. Exploring the Map
    3. Responding to Alerts
    4. Let’s Get Digging!
    5. Building Basic Workshops
      1. On the Importance of Alcohol
    6. Managing Your Workshops
    7. Piles (of Stuff)!
      1. Warehouse Management
      2. Container Storage
      3. Dumping, Refuse, and Storage
    8. Building Rooms
  6. 4. Filling Dwarf Bellies
    1. Chickens and Eggs
    2. Growing Crops Above Ground
    3. Growing Crops Underground
      1. Finding Dirt
    4. Fishing
    5. Hunting
    6. Butchering Livestock
      1. Which Animals Should I Farm?
    7. Cooking and the Kitchen
    8. Beekeeping
    9. Milking
  7. 5. Merchants and Trading
    1. Merchants Have Arrived!
    2. Liaisons
  8. 6. Dwarf Resource Management
    1. The Fundamentals of Labor and Jobs
    2. Skills
    3. Labor Management
      1. Setting Professions and Labors
    4. Labors and Attributes
    5. Migrants
    6. Strange Moods
      1. Struck by a Mood!
      2. Artifact Ingredient Demands
      3. The Consequence of Failure
      4. Consequence of Success
    7. Nobles
      1. Housing Your Nobles
      2. Demands and Mandates
      3. Unfortunate Accidents and Nobles
    8. Relationships
      1. Tantrum Spirals
    9. Inventory
  9. 7. Digging Deeper
    1. Design Principles
    2. Digging and Construction Fundamentals
      1. Digging Explained
        1. Up Stair
        2. Ramp
        3. Up/Down Stair
        4. Channel
        5. Down Stair
        6. Specify Multiple Levels
        7. Damp and Warm Stone
        8. Beware of Cave-Ins!
        9. Smoothing and Engraving
        10. Carving Fortifications
      2. Constructions Explained
        1. Wall
        2. Floor
        3. Fortifications
        4. Ramps
        5. Stairs
      3. Construction Tips
        1. Interruptions
        2. Unmovable Materials
        3. Hatch Covers
        4. Last Is First
        5. Urist McMason Is Stuck!
        6. Cave-Ins
    3. Get Your Pick Dirty
      1. Bedroom Design
      2. Creating Rooms
      3. The Depths
    4. Get Building!
      1. Ditches and Walls
      2. Basic Dwarven Engineering
      3. Bucket Irrigation
    5. Challenge Mode
      1. Aquifers
      2. Glaciers and Freezing Biomes
      3. Evil Biomes
  10. 8. Industry
    1. Wood Industry
      1. Inputs
      2. Workshops
      3. Wood Industry Strategies
    2. Stone
      1. Inputs
      2. Workshops
      3. Stone Industry Strategies
    3. Food
      1. Inputs
      2. Workshops
      3. Food Industry Strategies
    4. Meat
      1. Inputs
      2. Workshops
      3. Meat Industry Strategies
    5. Metal
      1. Inputs
      2. Workshops
      3. Metal Industry Strategies
    6. Cloth
      1. Inputs
      2. Workshops
      3. Cloth Industry Strategies
    7. Gems, Glass, and Ceramics
      1. Gem Industry
      2. Glass Industry
      3. Ceramic Industry
    8. Improving Industry Efficiency
      1. Workshop Profiles
      2. Advanced Stockpile Control
      3. Wheelbarrows
      4. The Manager
      5. Stocks
  11. 9. Justice, Health Care, and Vampires
    1. Justice
      1. Jail
    2. Vampires
    3. Health Care
      1. Establishing a Hospital
      2. Medical Staff
      3. Monitoring Medical Conditions
    4. Babies and Children
    5. Death
  12. 10. The Military
    1. Introduction
    2. First Steps
      1. Create a Squad
      2. Equipping a Squad
      3. Build a Barracks
      4. Marksdwarves
        1. Archery Targets
      5. Training Schedules
    3. Directing Your Troops
    4. Enemies
      1. Wild Animals
      2. Thieves and Snatchers
      3. Ambushes
      4. Sieges
      5. Beasts and Monsters
      6. The Undead
      7. Happy Fun Stuff
    5. Advanced Tips
      1. Danger Rooms
      2. Arena Combat
      3. Home Defense Force
      4. the Fortress Guard
      5. Taming and Training War Animals
      6. Military Supplies
      7. Burrows
      8. Traffic Management
      9. Goblinite
      10. Notes and Routes
    6. Siege Engineering
  13. 11. Engineering
    1. Dwarf-Made Traps
      1. Stone-Fall Traps
      2. Cage Traps
      3. Weapon Traps
        1. Specialist Trap Weapons
      4. Upright Spear/Spike
    2. Basic Dwarven Machinery
      1. Levers and Pressure Plates
        1. Levers
        2. Pressure Plates
      2. Supports
      3. Screw Pumps
    3. Power and Automation
      1. Automating Machinery
    4. Fluid Dynamics
    5. Minecarts
      1. Making Tracks
      2. Track Stops
      3. Track Routes
      4. Track Rollers
      5. Observations on Minecarts
      6. Weaponized Minecarts
    6. Machine Logic
    7. Inspiring Engineering
      1. Building a Dam
      2. Dwarven Water Reactors
      3. Magma Land Mines
      4. Dwarven Computers
      5. Artificial Life Simulation
  14. Afterword: Farther
  15. A. Appendix
    1. Introduction
    2. Playing God
    3. First Steps
    4. Filling Dwarf Bellies
    5. Dwarf Resource Management
    6. Digging Deeper
    7. Industry
    8. Dwarf Health Care
    9. Engineering
    10. Plant Processing
    11. Stones and Ores
    12. Dwarf Labors
    13. New Fort Checklist
  16. Copyright