Introducing ZSpheres

One of the benefits of using ZBrush is how it speeds up the production process. For example, it is becoming common to skip creating concept art using pen and paper, or 2D software like Photoshop and jump right into sculpting a concept model directly in ZBrush. It is easy enough to try out several variations in ZBrush, and if the concept is approved you’ve already created the basic model! Using DynaMesh is one method for creating a fast sculpt; another is using ZSpheres.

To create a model using ZSpheres, start by selecting a ZSphere (the red two-toned ball) from the Tool menu and drawing it on your canvas. Now go into Edit mode (T key) and press the Q key to get into Draw mode.

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