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Getting Started in 3D with 3ds Max by Ted Boardman

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You have been assigning a material to an object in a 3ds Max scene by connecting a material node output in the Slate material editor to an object in the scene or by using the Assign Material to Selection option in the Slate material editor. If you apply a different material to the object, the original material is replaced.

However, there are many situations that require multiple materials on single objects. In the case of the current windmill scene you’ve been working with, the siding of the windmill will be a orange tile material, the window frames will be white paint material, and the windmill glass will get a transparent glass material. That’s ...

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