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Getting Started in 3D with 3ds Max by Ted Boardman

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Some of the topics covered in this chapter are

  • More about the Arch & Design material – Learn more techniques toward making convincing materials.
  • Substance maps – 3ds Max Substance maps are powerful parametric maps.
  • Material libraries – Create material libraries to store materials so that they can be available to other 3ds Max scenes.

23.1 More on Arch & Design Material

Arch & Design materials in 3ds Max are a productive option for use with the mental ray renderer. You have learned the fundamentals of creating and assigning Arch & Design materials to objects in the scene, with a map applied as a pattern and several of the parameters adjusted. ...

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