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Getting Started in 3D with 3ds Max by Ted Boardman

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In previous chapters, you have created 3D primitive objects in 3ds Max and then edited them with the Edit Mesh modifier or converted them to Editable Mesh geometry; either method offers the same set of tools for editing at subobject level. The basic subobject component of Mesh geometry is a triangular face. You might remember that a collection of triangular faces surrounded by visible white edges is also called a Polygon subobject component.

Another geometry type available in 3ds Max is the Poly geometry, with the basic subobject component a four-sided Polygon. Although it might appear similar to the Polygon subobject level component of Mesh geometry, ...

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