PART 2

Workflow

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Workflow—image by Tangram3DS.

Workflow in 3ds Max

Now that you have a fundamental understanding of some of the important concepts in working with 3ds Max, it’s time to delve a bit deeper into production workflow. The following chapters will consist of a series of hands-on exercises in which you will use various methods of modeling with modifiers and at subobject level, for example. You’ll learn new tools and methods for modeling like Graphite Modeling Tools and Boolean operations.

As you develop an outdoor scene in the exercises, you’ll learn to light it with the Daylight System in 3ds Max and then create new materials and apply ...

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