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Getting Started in 3D with 3ds Max by Ted Boardman

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You already have some experience in the previous chapter of adding a modifier, specifically the Extrude modifier, to a 2D shape to create a 3D object. You also learned that you could adjust the parameters of the Extrude modifier in the Modify panel, stack view.

In this chapter, you’ll learn more about the flexibility and power of applying multiple modifiers to 3D objects, and then editing their parameters in the Modify panel to make changes without affecting the original object or other modifier’s parameters.

Throughout the chapter, focus your attention on the concepts and processes of working with modifiers to develop a base knowledge of how ...

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