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Getting Started in 3D with 3ds Max by Ted Boardman

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Much of your 3ds Max career will be spent navigating the user interface. It’s important that you learn the layout and structure of the user interface to efficiently perform steps like finding commands, moving through 3D space in viewports, or animating objects just to name a few.

The software designers are constantly trying to make 3ds Max easier to use by redesigning the user interface, but in such a complex program, there will always seem to be cumbersome command sequences, hidden menus, and confusing workflow. You, the user, need to familiarize yourself with as much of the user interface as possible and adapt a workflow based on your preferences ...

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