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Getting Started in 3D with Maya by Adam Watkins

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Introduction

 

3D. It’s everywhere. From stereoscopic movies to online logos to billboards along the side of the road, chances are, even today you’ve seen 3D content. In recent years, 3D has gone from a specialty (and sometimes gimmicky) afterthought to a staple of the creative industry. The products you use were visualized in 3D before being manufactured, the streets you drive down are likely flanked by buildings that were previsualized in 3D before being built, and often the street itself (if it’s recent) was created in some 3D software before construction was begun. And of course, all of this is in addition to the ubiquitous presence of 3D in most every form of entertainment and in every form of digital entertainment.

Like many new forms ...

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