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Gaming the Past by Jeremiah McCall

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Chapter 3

Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content

Now that we have considered the basic criteria for identifying an effective simulation game for the classroom, it is time to consider the various genres of games available and how these genres fare when it comes to addressing common curricular content in history and social studies courses. Commercial historical simulation games, and many free ones, can usefully be thought of as generally belonging to one of seven main genres: city-building, nation-building, trade, political management and tactics, life management, war, and combined nation-building/real-time battle. Games in each category will focus on different periods and places in the past ...

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