Chapter 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration

In this chapter, the reader will learn about methods of playtesting and iteration in order to improve their design. We will suggest ways to test, what to look for, and what to pay attention to during this stage. We will learn about these and a few other things along the way in the following sections:

  • To begin, Playtesting will describe the basics of developing your playtest, from types of playtesting to who you need to test your application.
  • Next, Methods of play testing - game time will explain how to go about your playtest and various things that need to be taken into account both before and after you have finished testing.
  • Now that our application has reached the final ...

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