Chapter 3. An Engaged Player is a Happy Player

Life is better when it's interesting than when it is dull and mundane. It is likely that you have a nice memory of a time when you were playing a game and felt completely immersed and enjoyed the experience; it is also equally likely that you recall when this was not the case. Ideally, as designers, we want anyone that plays our games or uses our gamified applications to have pleasant memories and experiences, and even better to bring others into our worlds of fantasy and enjoyment. Therefore, in this chapter, we will look at the following topics so that we can create an enjoyable experience for your users:

  • To begin, Keeping 'em engaged will look at ways to provide feedback, reinforcement, as well ...

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