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Gamestorming by James Macanufo, Sunni Brown, Dave Gray

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Graphic Gameplan

OBJECT OF PLAY

Plenty of us are visionaries, idea generators, or, at the very least, suggestion makers. But ideas never come to fruition without a plan. As Benjamin Franklin said, "Well done is better than well said." Following up on a big idea with an executable action plan is one of the monumental differences between teams and companies that are merely good and those that are outstanding. That's why this activity deserves special attention. The Graphic Gameplan shows you how you'll get where you want to go with a project.

NUMBER OF PLAYERS

Small groups, but can also be done individually

DURATION OF PLAY

30 minutes to 2 hours

HOW TO PLAY

  1. Before the meeting, think of one or more projects that need to get traction.

  2. In a large, white space, preferably 3–4 feet high by 6–12 feet wide, draw a picture similar to the following.

    image with no caption
  3. Display the graphic on the meeting room wall and tell the players that the goal of the meeting is to get consensus around specific tasks required to complete a project.

  4. Write the name of the first project to be discussed at the top left of the first column. As the group leader, you can write all associated projects downward in that same column or you can ask the players to add projects that they agree need attention. Either way, you should end up with the relevant projects listed in the leftmost column.

  5. Based on the projects listed, either tell the group the ...

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