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Gamestorming

Book Description

Two hundred years of industrial habits are embedded in our workplaces, our schools and our system of government. How do we change our work practices to win in the 21st Century? Full of practical, proven solutions to common workplace challenges, Gamestorming is a toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces.

Table of Contents

  1. Gamestorming
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    2. Foreword
    3. Preface
    4. 1. What Is a Game?
      1. The Evolution of the Game World
      2. The Game of Business
      3. Fuzzy Goals
      4. Game Design
    5. 2. 10 Essentials for Gamestorming
      1. 1. Opening and Closing
      2. 2. Fire Starting
      3. 3. Artifacts
      4. 4. Node Generation
      5. 5. Meaningful Space
      6. 6. Sketching and Model Making
      7. 7. Randomness, Reversal, and Reframing
      8. 8. Improvisation
      9. 9. Selection
      10. 10. Try Something New
    6. 3. Core Gamestorming Skills
      1. Asking Questions
        1. Opening Questions
        2. Navigating Questions
        3. Examining Questions
        4. Experimental Questions
        5. Closing Questions
      2. Creating Artifacts and Meaningful Space
        1. Nodes
        2. Linking
        3. Borders
        4. Axes
        5. Circles and Targets
        6. Metric Versus Ordered Space
        7. Grids
        8. Landscapes and Maps
        9. Metaphor
      3. Employing Visual Language
        1. The Visual Alphabet
        2. Drawing People
        3. Perspective
      4. Improvisation
      5. Practice
    7. 4. Core Games
      1. The 7Ps Framework
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      2. Affinity Map
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      3. Bodystorming
        1. OBJECT OF PLAY
        2. HOW TO PLAY
          1. Level 1: Go Observe
          2. Level 2: Try It Out
          3. Level 3: Reflect on What Happens, and Why
        3. STRATEGY
      4. Card Sort
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      5. Dot Voting
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      6. Empathy Map
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      7. Forced Ranking
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      8. Post-Up
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      9. Storyboard
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      10. WhoDo
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
    8. 5. Games for Opening
      1. 3-12-3 Brainstorm
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      2. The Anti-Problem
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      3. Brainwriting
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      4. Context Map
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      5. Cover Story
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      6. Draw the Problem
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      7. Fishbowl
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      8. Forced Analogy
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      9. Graphic Jam
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      10. Heuristic Ideation Technique
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      11. History Map
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      12. Image-ination
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY:
        5. STRATEGY
      13. Low-Tech Social Network
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      14. Mission Impossible
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      15. Object Brainstorm
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      16. Pecha Kucha/Ignite
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      17. Pie Chart Agenda
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      18. Poster Session
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      19. Pre-Mortem
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      20. Show and Tell
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      21. Show Me Your Values
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      22. Stakeholder Analysis
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
          1. Step 1: Create a List of Stakeholder Groups
        5. Step 2: Map the List on the Grid
        6. Step 3: Develop a Strategy and Share It Broadly
        7. STRATEGY
      23. Spectrum Mapping
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      24. Trading Cards
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      25. Visual Agenda
        1. OBJECT OF PLAY
        2. HOW TO PLAY
        3. STRATEGY
      26. Welcome to My World
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
    9. 6. Games for Exploring
      1. The 4Cs
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      2. The 5 Whys
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. HOW TO PLAY
        4. STRATEGY
      3. Affinity Map
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      4. Atomize
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      5. The Blind Side
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      6. Build the Checklist
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
      7. Business Model Canvas
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      8. Button
        1. OBJECT OF PLAY
        2. HOW TO PLAY
        3. STRATEGY
      9. Campfire
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      10. Challenge Cards
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. HOW TO PLAY
        4. STRATEGY
      11. Customer, Employee, Shareholder
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      12. Design the Box
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS:
        3. DURATION OF PLAY:
        4. SETUP
        5. HOW TO PLAY
          1. Phase One: Fill the Box
          2. Phase Two: Make the Box
          3. Phase Three: Sell the Box
        6. STRATEGY
      13. Do, Redo & Undo
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. The Best-Case Scenario
        6. The Worst-Case Scenario
      14. Elevator Pitch
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
          1. The Generating Phase
          2. The Formative Phase
        5. STRATEGY
      15. Five-Fingered Consensus
        1. OBJECT OF PLAY
        2. HOW TO PLAY
        3. STRATEGY
      16. Flip It
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      17. Force Field Analysis
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      18. Give-and-Take Matrix
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      19. Heart, Hand, Mind
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      20. Help Me Understand
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      21. Make a World
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      22. Mood Board
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      23. Open Space
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
          1. Setup: An Open Invitation
          2. Create the Marketplace
          3. The "Law of Two Feet"
          4. Pulling It All Together
        5. STRATEGY
      24. Pain-Gain Map
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      25. The Pitch
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      26. Product Pinocchio
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      27. Post the Path
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      28. RACI Matrix
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      29. Red:Green Cards
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      30. Speedboat
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      31. SQUID
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      32. Staple Yourself to Something
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      33. SWOT Analysis
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      34. Synesthesia
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      35. Talking Chips
        1. OBJECT OF PLAY
        2. HOW TO PLAY
        3. STRATEGY
      36. Understanding Chain
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      37. Value Mapping
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      38. The Virtuous Cycle
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      39. Visual Glossary
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      40. Wizard of Oz
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      41. The World Café
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. SETUP
        5. HOW TO PLAY
    10. 7. Games for Closing
      1. $100 Test
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      2. 20/20 Vision
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      3. Ethos, Logos, Pathos
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
      4. Graphic Gameplan
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      5. Impact & Effort Matrix
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      6. Memory Wall
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      7. NUF Test
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      8. Plus/Delta
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      9. Prune the Future
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      10. Start, Stop, Continue
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
      11. Who/What/When Matrix
        1. OBJECT OF PLAY
        2. NUMBER OF PLAYERS
        3. DURATION OF PLAY
        4. HOW TO PLAY
        5. STRATEGY
    11. 8. Putting Gamestorming to Work
      1. Imagine a World: The Betacup Story
      2. Game 1: Poster Session
      3. Game 2: Go for a Walk
      4. Game 3: Make Something Tangible
      5. Game 4: Bodystorming
      6. Gamestorming Results
    12. A. Acknowledgements
    13. Index
    14. About the Authors
    15. Colophon
    16. SPECIAL OFFER: Upgrade this ebook with O’Reilly