Preface

Games, Design and Play is a book that goes from a foundation in game design concepts to the roll-your-sleeves-up work of actually designing a game. With examples drawn from independently produced games, it’s also a window into the process and thinking of actual game designers working to further what games can do and express. It’s an exciting time in videogames—and this book is your key to getting involved!

We’re Colleen Macklin and John Sharp, two game designers and educators. This book is a distillation of all we have learned from designing games, from the lessons of other game designers, and from the games we’ve played and studied. Games, Design and Play also draws on our experiences in other creative fields—DJing, VJing, graphic design, ...

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