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Games As A Service by Oscar Clark

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Getting Engaged

In Chapter 4 we talked about how understanding the “soul” of games as a service comes from thinking about the evolution of a player through their different life stages. We continued this theme in Chapter 5 when we tried to not only map out that the changing nature of engagement by thinking about the different cogs and loops we use in games to maintain and sustain the interests of the players over that lifespan.

All of this has been an attempt to get you thinking about player engagement and to understand that by acknowledging the player flow we can build on their engagement without accidently breaking ...

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