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Games As A Service by Oscar Clark

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Strong Foundations

As we have previously discussed, familiarity is a vital foundation for any new concept. However, with a game as a service we have unique challenges that were not seen as important historically. The ability to sustain an audience through hundreds, if not thousands, of plays is something that needs special attention in the design. We need to balance both repeatability and uncertainty if we are to sustain our audience.

This is a topic that many designers completely miss. Too often I see games which are little more than instructions dictating how the player has to complete the puzzles as defined ...

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