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Games As A Service by Oscar Clark

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Getting to the Bones

In our attempts so far to define what we mean by a game we have looked at the nature of play and the drivers of fun. We have considered the role of patterns, rules, victory conditions and, of course, social interactions, including the role that play takes in forming excusive social groupings.

All of these are lofty concepts and although they are important to consider they don’t leave us with much structure to leverage. If we are going to actually build a game we have to get under the skin of a game. We have to get thinking about how to deliver a playing experience. Those of us who spent too ...

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