Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!
About This Book
Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine
Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features.
Go through step-by-step tutorials to design and develop unique games
Who This Book Is For
What You Will Learn
Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games
Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language
Create games with random elements for exciting gameplay
Use the basic GameMaker file I/O and encryption systems
Utilize the GameMaker networking functions to create multiplayer games
Give AI routines to your enemies to make challenging gameplay
Create particle systems to give your game exciting graphics
Understand the various debugging techniques available in GameMaker: Studio
This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Style and approach
A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.