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GameMaker Game Programming with GML by Matthew DeLucas

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Reviewing polish, feedback, and juiciness

As discussed in previous chapters, feedback is extremely important whether it's through messages, sounds, or effects. For the remainder of this chapter, techniques for feedback will be reviewed as they are a vital part of polishing any game. In this final portion, pickups and enemy interaction will be the focus.

Gathering resources to play sounds

Several sound resources will be created for use in this final portion, and they are as follows:

  • bgm_level_one: This is a background music track. It can either be creepy to help continue establishing the creepy theme, or it can be something that serves as a strong juxtaposition to the current theme
  • snd_damaged: Executing this produces a sound of pain—a grunt or moan ...

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