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GameMaker Game Programming with GML by Matthew DeLucas

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Gathering resources for integrating the timeline

Now that timelines have been introduced, they will be used to create a delay when the player reaches the goal instead of instantly taking the player to the next room. Before creating any timeline resources, though, other resources as well as updates to the scripts of obj_goal_door will be created. The following list includes all of the updates that will be added to the game:

  • A new font resource: fnt_large_text
  • The addition of the Draw, Draw GUI, and Animation End events to obj_goal_door
  • A new script resource: scr_deactive_instances
  • A new timeline resource: tm_finish_level

Font resource – fnt_large_text

The messages that will be displayed to the player after completing the level need to be noticeable, ...

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