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GameMaker Game Programming with GML by Matthew DeLucas

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Chapter 8. Setting the Stage – Views, Backgrounds, and Tiles

In the previous chapter, collisions and path resources were utilized to create different platforms for Vlad to jump and run on top of. This chapter will focus on several issues that come up now that the levels have more interactivity.

The first issue is that the current room's size is too small to accommodate any really interesting level designs. Also, if Vlad leaves the bounds of the rooms, he is cropped by the screen. The other issue is that the semi-transparent, square sprite resources created for the platforms are characteristic of what many would call "programmer art", lacking the polish exhibited in many of today's games. The use of a solid-colored background isn't too impressive ...

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