O'Reilly logo

GameMaker Game Programming with GML by Matthew DeLucas

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Integrating score and time

Being able to edit the parameters of each play session of the puzzle game is nice, but the game is still lacking cumulative rewards for creating matching sets as well as building tension. In the next section, elements will be implemented and integrated to add these important features.

Scoring and combos

Scoring can accomplish a variety of goals in any game. In this puzzle game, it will give the player a sense of progress and achievement, and they can test themselves to see how high a score they can achieve each session.

By this design, players will earn 100 points for every piece they break in a match. In addition, each consecutive series of breaks increases the score further; this will be called a combo. For example, if ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required