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GameMaker Game Programming with GML by Matthew DeLucas

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Chapter 5. Solving the Puzzle – Finishing Touches to the Puzzle Game

In the previous chapter, effects were added to the puzzle game in the hope of adding a little bit of flare, but more importantly, player feedback. Right now, the puzzle game is in a playable state, but a few elements are missing. Firstly, no parameters about the game can be adjusted. The game always uses 10 columns and 6 rows. It would be nice if the player could change this. Secondly, the addition of particle bursts is nice, but the player needs a cumulative reward they can see, something to show they are making progress. Finally, there is no losing condition or pressure to perform, which can result in a rather boring experience.

In this chapter, the following additions will ...

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