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GameMaker Game Programming with GML by Matthew DeLucas

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Visualizing effects with particles

So far the puzzle game has been given the functionality to add some delays in the gameplay so that pieces can be shown as moving through space. Audio has also been added, but the game could still use some sprucing up! This is where particle effects come in. Particle effects are a special class of objects in GameMaker: Studio. They are used to create a variety of effects, such as fire, explosions, sparks, rain, and snow. Some of these particle effects are environmental, immersing the player further into the game, but sometimes—as with this game—they are used to give feedback.

Particle effects are created using several components, as shown in the following list:

  • Particle systems: This is an autonomous system that ...

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