Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease
GameMaker: Studio is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile game creation tools for professional and beginner game developers alike.
Starting with the basics of learning how to install GameMaker, this book will take you all the way through to publishing your games online. Compiled with detailed instructions and images, this book starts by showing you how the GameMaker: Studio interface looks and works. After this, you'll move on to learning about resources such as sprites, paths, sounds, and more available in GameMaker, and what each resource is used for. We then move into the GameMaker Language (GML) and learn programing techniques including how variables are set up and what functions are and how they work. You'll understand how to manipulate GameMaker resources using GML. Following this, you will then make your very first GameMaker game using a combination of resources and programing techniques, and learn how to advertise your game and generate revenue and publicity for it. You can then export and publish your games across desktop and mobile platforms.
What You Will Learn
Get to grips with the GameMaker: Studio interface
Discover resources such as sprites, shaders, scripts, and many more in GameMaker and what each one is used for
Create and animate sprites using the GameMaker sprite editor
Design your own game using GameMaker Language programing
Create objects and program them to use in your games
Set up monetization and analytics in your games
Deploy and publish your games online across platforms such as Android, iOS, and Windows
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.