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Game Theory and Learning for Wireless Networks by Hamidou Tembine, Samson Lasaulce

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Chapter 7. Energy-Efficient Power Control Games
A trade-off between quality of service and energy consumption, measured as the ratio of transmission rate to transmit power, is used as the energy-efficiency rating in a distributed multiple access channel, and the system is modeled as a non-cooperative game.
The static model is used to analyze the distributed power problem, and then a pricing mechanism is introduced to improve the transmitters’ utilities at equilibrium, but this requires global state information at all the transmitters.
Some hierarchy is then introduced into the system, and the terminals are designated either as leaders or followers, in the sense of Stackelberg. In this case, only individual channel state information is needed for ...

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