Let's wait no further. The task at hand is to replace the manual animation from the previous exercise with a sprite sheet animation.
Open the Player.qml document, remove the whole image element responsible for displaying the player character, and add the following code:
AnimatedSprite { id: sprite source: "images/sprite.png" frameX: 560 frameY: 0 frameWidth: 80 frameHeight: 52 frameCount: 7 frameRate: 10 interpolate: true width: frameWidth height: frameHeight running: player.walking anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter transform: Scale { origin.x: sprite.width / 2 xScale: player.facingLeft ? -1 : 1 }}