Modern OpenGL with Qt

The OpenGL code shown in the previous section uses a very old technique of streaming vertices one by one into a fixed OpenGL pipeline. Nowadays, modern hardware is much more feature-rich and not only does it allow faster processing of vertex data but also offers the ability to adjust different processing stages, with the use of reprogrammable units called shaders. In this section, we will take a look at what Qt has to offer in the domain of a "modern" approach to using OpenGL.

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