Some modern games require information about the player's geographic location and other related data, such as movement speed. The Qt Positioning module allows you to access this information. Let's see a basic QML example of determining the location:
import QtQuick 2.9import QtQuick.Window 2.2import QtPositioning 5.0Window { visible: true width: 640 height: 480 title: qsTr("Hello World") Text { anchors.centerIn: parent text: { var pos = positionSource.position; var coordinate = pos.coordinate; return "latitude: " + coordinate.latitude + "\nlongitude: " + coordinate.longitude; } } PositionSource { id: positionSource active: true onPositionChanged: { console.log("pos changed", position.coordinate.latitude, position.coordinate.longitude); ...